This section contains material specifically related to issues of game coding. Of course, “game coding” involves many things that are also covered elsewhere on the wiki, such as graphics programming, disk/keyboard/joystick access, sound programming, and so forth, but the articles listed on this page are nevertheless written with the specific topic of game programming in mind. For example, optimization priorities may be a bit different when coding a demo effect and when coding a game engine.
Sprites, aka hardware supported freely movable objects, are an essential part of most games.
Here are sources for a few small games.