base:dysp_cycle_table
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D.Y.S.P. using a cycle table
Introduction
This article describes a way to do a d.y.s.p. with eight sprites, using flexible cycle-wasting in the loop. This method differs from the $d017-approach in that we can use the full 21 lines of a sprite. Unfortunately this means our loop gets a little more complicated due to the fact that the number of cycles on a given raster line is now dependent on the number of sprites on that line.
Getting and assembling the code
base/dysp_cycle_table.1461673480.txt.gz · Last modified: 2016-04-26 14:24 by compyx